Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds
نویسندگان
چکیده
ixed reality (MR) is a kind of virtual reality (VR) but a broader concept than augmented reality (AR), which augments the real world with synthetic electronic data. On the opposite side, there is a term, augmented virtuality (AV), which enhances or augments the virtual environment (VE) with data from the real world. Mixed reality covers a continuum from AR to AV. This concept embraces the definition of MR stated by Paul Milgram. 1 We participated in the Key Technology Research Project on Mixed Reality Systems (MR Project) in Japan. The Japanese government and Canon funded the Mixed Reality Systems Laboratory (MR Lab) and launched it in January 1997. We completed this national project in March 2001. At the end of the MR Project, an event called MiRai-01 (mirai means future in Japanese) was held at Yokohama, Japan, to demonstrate this emerging technology all over the world. This event was held in conjunction with two international conferences, IEEE Virtual Reality 2001 and the Second International Symposium on Mixed Reality (ISMR) and aggregated about 3,000 visitors for two days. This project aimed to produce an innovative information technology that could be used in the first decade of the 21st century while expanding the limitations of traditional VR technology. The basic policy we maintained throughout this project was to emphasize a pragmatic system development rather than a theory and to make such a system always available to people. Since MR is an advanced form of VR, the MR system inherits a VR char-acteristic—users can experience the world of MR interactively. According to this policy, we tried to make the system work in real time. Then, we enhanced each of our systems in their response speed and image quality in real time to increase user satisfaction. We describe the aim and research themes of the MR Project in Tamura et al. 2 To develop MR systems along this policy, we studied the fundamental problems of AR and AV and developed several methods to solve them in addition to system development issues. For example, we created a new image-based rendering method for AV systems, hybrid registration methods, and new types of see-through head-mounted displays (ST-HMDs) for AR systems. Three universities in Japan—University of Tokyo (Michi-taka Hirose), University of Tsukuba (Yuichic Ohta), and Hokkaido University (Tohru Ifukube)—collaborated with us to study the broad research area of MR. The side-bar, " Four Types of MR Visual Simulation, …
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ورودعنوان ژورنال:
- IEEE Computer Graphics and Applications
دوره 21 شماره
صفحات -
تاریخ انتشار 2001